Build:
Scene:
Default
Loaded:
Home
ULTRA Q
HIGH Q
LOW Q
CUSTOM Q
Reset
Pause
Resume
Rotate
Scenes
Animation
Object:
Animation Slot:
Animation:
Cyclic:
Yes
No
Range:
Status:
Playing animation:
Set frame:
Skeletal mix factor:
NLA
Range:
Status:
Playing NLA:
Set frame:
Shape Keys
Object:
Shape key:
Set value:
Materials
Warning: section is disabled for node materials and static objects.
Material:
Color:
Reflectivity:
Fresnel:
Fresnel factor:
Parallax scale:
Parallax steps:
Lighting
Light:
Type:
Color:
Energy coarse:
Energy precise:
Light energy:
Spot size:
Spot blend:
Distance:
For sun only:
Real time sun movement:
Date:
Time:
Maximum sun vertical angle:
Time multiplier:
Horizontal position:
Vertical position:
Ambient
Environment Energy:
Horizon color:
Zenith color:
Shadows
Resolution:
?
Self-shadow polygon offset:
Self-shadow normal offset:
Cascades:
Number:
?
Borders:
?
CSM first cascade border:
CSM last cascade border:
Blur radii:
?
First cascade blur radius:
Last cascade blur radius:
Sky
Sky color:
Rayleigh brightness:
Mie brightness:
Spot brightness:
Scatter_strength:
Rayleigh strength:
Mie strength:
Rayleigh collection power:
Mie collection power:
Mie distribution:
Sea
Shore smoothing:
No
Yes
Water absorbtion factor:
Underwater fog color:
Underwater fog density:
Shallow water color:
Shallow water color factor:
Shore water color:
Shore water color factor:
Water foam factor:
Normal UV velocity:
Water dynamic:
No
Yes
SSS strength:
SSS width:
Waves height:
Waves length:
Noise distant scale 0:
Noise distant scale 1:
Noise distant frequency 0:
Noise distant frequency 1:
Directional min shore factor:
Directional waves frequency:
Directional noise scale:
Directional noise frequency:
Directional min noise factor:
Distant waves min factor:
Waves horizontal factor:
Wind
Wind direction:
Wind strength:
Screen Space Amb Occlus
SSAO quality:
8 samples
16 samples
24 samples
32 samples
SSAO use hemisphere:
No
Yes
SSAO blur depth test:
No
Yes
Blur depth discard:
Radius Increase:
Influence:
Distance factor:
SSAO only:
No
Yes
SSAO white:
No
Yes
God Rays
Intensity:
Max Ray Length:
Steps:
Bloom
Bloom key:
Bloom blur:
Bloom edge luminance:
Motion Blur
Motion blur factor:
Motion blur decay threshold:
Glow Materials
Small glow mask intensity:
Large glow mask intensity:
Small glow mask width:
Large glow mask width:
Depth of Field
Focus object:
Distance:
Front:
Rear:
Power:
DOF_on:
No
Yes
Color correction
Brightness:
Contrast:
Exposure:
Saturation:
Audio
Mixer:
No
Yes
Stereo View
Stereo types:
NONE
ANAGLYPH
HMD
HMD Settings:
Show
Use "[" and "]" keys to control the distance to convergence plane.
Input Devices
Gyroscope use:
No
Yes
Gamepad Settings:
Hide
Show
Tools & Debug
Canvas Resolution Factor:
Debug view modes:
NONE
OPAQUE WIREFRAME
TRANSPARENT WIREFRAME
FRONT BACK VIEW
DEBUG SPHERES
CLUSTERS VIEW
BATCHES VIEW
Wireframe edge color:
HUD Info:
No
Yes
GL Debug:
No
Yes
Overview outlining mode:
No
Yes